So, with about 800 multiplayer games down, I got cracking on the single to Fracture. I thought it would be some crazy awesome game that let you open up sinkholes beneath people's feet and be totally fucking awesome. But instead, the whole ground-manipulation thing is just coming across as tacked on. It's not really powerful enough to do anything besides slowly change the terrain to get past incredibly obvious puzzles after everyone's dead.
I would think you could at least make hills in front of you for cover, but that barely works. It's so finicky and random that half the time you'll end up on top of the hill and half the time you'll do the same thing to the guy shooting at you. It's so much easier to just duck behind something, well, it would be if there were things to go behind. There are a bunch of crates everywhere that can maybe shield you if you crouch just right and the enemies are slightly lower than you.
Drastically altering the basics of a genre to let the player take full advantage of a new feature is fine, but then you make the entire game hinge on said feature. Imagine if Portal's gun made portals that didn't operate to any consistent physics, and it was never clear at all what surfaces accepted portals until after you tried it. That's about how Fracture works.
It's at least a tolerable game though, and now it looks like I'm getting powered up, which can apparently be done at will with no consequence by my commander. Why the hell is he not giving me all of them at once?
Monday, September 14, 2009
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